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unity多人游戏
Working with the canvas in can feel complicated at first, particularly if you're attempting to learn the editor while also tackling C# scripting.
刚开始在使用画布可能会感到复杂,特别是如果您在尝试学习编辑器的同时还处理C#脚本时,尤其如此。
It can also be daunting to think about turning a single-player game into a multiplayer experience, as there are a lot of new concepts to consider and several third-party packages from which to choose.
考虑将许多新概念和几个可供选择的第三方程序包,将单人游戏转变为多人游戏体验也可能令人生畏。
In Part 1 of this new video series, we'll create a basic 2D card game in Unity with randomized decks and draggable/droppable cards using the canvas, C# scripting, prefabs, and more (1 hour 10 minute watch):
在这个新视频系列的第1部分中,我们将在Unity中使用画布,C#脚本,预制件以及更多内容(1小时10分钟的观看时间)在Unity中创建一个基本的2D纸牌游戏,其中包含随机的纸牌和可拖放的纸牌:
In Part 2, we'll continue the adventure by cleaning up our nested canvas prefabs and enabling a mouseover card preview (42 minute watch):
在第2部分中,我们将通过清理嵌套的画布预制件并启用鼠标悬停卡预览(42分钟观看)来继续冒险:
In Part 3, we'll add basic multiplayer functionality with (1 hour 26 minute watch):
在第3部分中,我们将使用 (1小时26分钟的观看时间)添加基本的多人游戏功能:
In Part 4, we'll continue to work with Mirror to improve our multiplayer experience (36 minute watch):
在第4部分中,我们将继续与Mirror合作,以改善多人游戏体验(36分钟观看):
In Part 5, we'll add game logic from one of my games, , to our multiplayer project (2 hour 34 minute watch):
在第5部分中,我们将把我的其中一款游戏游戏逻辑添加到我们的多人项目(观看2小时34分钟)中:
And in Part 6, we'll continue to add game logic along with a more robust user interface (1 hour 23 minute watch):
在第6部分中,我们将继续添加游戏逻辑以及更强大的用户界面(1小时23分钟的观看时间):
You can also learn more about Unity multiplayer basics .
您还可以了解有关Unity多人游戏基础知识的更多信息。
Happy coding!
编码愉快!
If you enjoyed this article, please consider , , or .
如果您喜欢这篇文章,请考虑 , 或 。
M. S. Farzan, Ph.D. has written and worked for high-profile video game companies and editorial websites such as Electronic Arts, Perfect World Entertainment, Modus Games, and MMORPG.com, and has served as the Community Manager for games like Dungeons & Dragons Neverwinter and Mass Effect: Andromeda. He is the Creative Director and Lead Game Designer of and author of . Find M. S. Farzan on Twitter .
法赞(MS Farzan)博士 他曾为知名的视频游戏公司和编辑网站(例如,Electronic Arts,Perfect World Entertainment,Modus Games和MMORPG.com)撰写和工作,并曾担任《龙与地下城:龙骨无双》和《 质量效应:仙女座》等游戏的社区经理。 。 他是《 的创意总监和首席游戏设计师,并且是《 作者。 在Twitter 上找到MS 。
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unity多人游戏
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